Tuesday, 7 June 2011

PROBLEMS OF 3D TV

                                       

The lack of content can be patched by converting existing 2D materials to 3D, but the depth of field may not be as effective in comparison to true stereoscopic 3D (SS3D) unless such materials can be re-rendered; which was later validated by Panasonic’s very own 3D composition for the press that contained a mixture of true SS3D and 2D-to-3D conversions.

The contents converted from 2D to 3D appeared to have the effect of a pop-up storybook as if the depth was composed of multiple layers. It certainly provides the illusion of 3D, but can be somewhat distracting and artificial at times.

The compulsory eyewear doesn’t seem to sit well with the consumers (as one would expect). The idea of wearing a pair of glasses to experience 3D in 2010 seems preposterous to select group of individuals. However, the 3D glasses have been improved and trimmed to a satisfactory level, though the diminished luminance remains the biggest dent of all. After all, both Circularly Polarized and Active Shutter Glasses do block 50% of incoming light as each eye is blacked-out for 8.3ms (120Hz), which ultimately increases the power consumption of the display devices (possibly double) for viewing 3D in comparison to 2D. Thankfully, flicker was nowhere to be seen, which was truly a delight.

Sadly, wide-angle auto-stereoscopic displays are likely to remain mere prototype for some time and such displays require several major technological breakthroughs especially in the field of transparent display technologies (such as the TOLED).

Regardless of the effectiveness of the 3D hardware, we believe the primary quandary with 3D TV uptake lies within the content itself. Obviously Panasonic applied great deal of effort into creating the demos for their sets, and their Frame-Sequential SS3D professional camcorder was truly spectacular.

Having stated that, 3D TV is still in its infancy and it will take time for us to learn how to shoot, edit and master in 3D. It will also take time for us to become accustomed to 3D TVs.
                                                            
In addition, 3D experience can be highly subjective (due to the incongruity of individual’s perception of stereo depth). We do understand the reluctance of some users towards the acceptance of 3D, but there is no time like the present to launch 3D TVs as it will take time for the feature to become commercially viable and to be implemented into the mid-range sets. After all, it has taken nearly two decades for HD to become widely adopted among the developed nations.

So on that note, we are fairly certain that in few years’ time, users will start to appreciate the true value of 3D displays and 3D-enabled eyewear (also known as Head Mounted Displays). However, for the time being, 3D will remain something of a feature than function.

Having stated that, 3D TV is still in its infancy and it will take time for us to learn how to shoot, edit and master in 3D. It will also take time for us to become accustomed to 3D TVs.

In addition, 3D experience can be highly subjective (due to the incongruity of individual’s perception of stereo depth). We do understand the reluctance of some users towards the acceptance of 3D, but there is no time like the present to launch 3D TVs as it will take time for the feature to become commercially viable and to be implemented into the mid-range sets. After all, it has taken nearly two decades for HD to become widely adopted among the developed nations.

So on that note, we are fairly certain that in few years’ time, users will start to appreciate the true value of 3D displays and 3D-enabled eyewear (also known as Head Mounted Displays). However, for the time being, 3D will remain something of a feature than function.

With the massive marketing push behind 3D TV you've almost certainly heard all the upsides to watching television in 3 dimensions. For a balanced approach we've researched some of the problems with 3D TV.

3D works by tricking our eyes and brains, it uses the natural way we process depth to create an appearance of 3 dimensions in a 2D screen (see How 3D TV Works). In extended viewing, even for only the length of an average movie, this can cause many people to feel nausea or get a headache associated with eye strain. Our brain can naturally compensate for some minor eye problems such as a muscle imbalance but the process involved in creating the 3D illusion can bring previously unnoticed eye problems to the forefront and overwork this natural compensation resulting in a headache. More significant eye muscle imbalances can negate the ability to see 3D content entirely.

More and more people today watch TV with a computer in their lap or a smart phone close at hand. In today's connected, digital world people update Facebook or Twitter or chat on a forum with other fans while they watch their favorite shows. 3D glasses don't work well with non 3D content and you'll be taking glasses on and off or trying to look around them to multitask while you watch TV. If this paragraph describes you watching TV then 3D may not be ideal.

Any early adopter knows that when you purchase the first generation of a new technology you not only pay extra for that privilege, you also get all the bugs inherent in something new. Technology always both improves and gets less expensive. With today's internet connected televisions software problems can be corrected with an update but you'll be stuck with any hardware related issues that crop up. There's also the possibility that 3D TV won't catch on and though you'll still have a nice 2D television, you'll have paid extra for a feature you aren't using.

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